Principal Software Engineer, Rendering - Unpublished R&D Product
Riot Games is hiring for Principal Software Engineer, Rendering - Unpublished R&D Product in Los Angeles, USA. Staff level. First seen August 6, 2026; open as of November 13, 2026. Jobs taken straight from company career pages — no aggregator in between.
With Destava: How well do you fit? · Tailor my résumé · Write a cover letter
- Company
- Riot Games
- Where
- Los Angeles, USA
- Level
- Staff
- First seen
- August 6, 2026
- Listed via
- Greenhouse
What the posting says
As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering. As a Principal Software Engineer focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work…
Read more and apply on Riot Games' site
More jobs like this
Senior Software & AI Engineer
Save to applyUniversity - 2027 Summer Games Software Developer Intern - El Segundo, CA
Save to applyMaritime Software Integration and DevOps Engineer
Save to applyMaritime Software Integration and DevOps Engineer
Save to apply
See all 1,068 Software Developers jobs in Los Angeles
A search agent finds the jobs this list misses: the ones that mean the same without the same words. Have Destava watch for principal software engineer, rendering - unpublished r&d product jobs in Los Angeles, USA, new matches every morning on your own account.
This page includes information from the O*NET 31.0 Database by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). Used under the CC BY 4.0 license. O*NET® is a trademark of USDOL/ETA.